프롬프트/GPT Image 프롬프트/프롬프트 세부 정보이미지 프롬프트AAA 격투 게임 스토리보드 그리드일관된 캐릭터와 전체 게임 UI 요소를 유지하면서 격투 게임의 3x3 스토리보드 그리드를 생성하기 위한 고도로 구조화된 프롬프트입니다.이 프롬프트는 참조 이미지와 함께 사용되었습니다이 프롬프트 사용좋아요17조회1,040북마크13이 프롬프트를 저장하거나 친구와 공유하세요.프롬프트 공유프롬프트복사{ "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.", "concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}", "layout": { "type": "3x3 grid", "description": "nine panels showing a continuous fight progression with full game UI visible in each frame" }, "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center", "panel 2: round start — both fighters in idle stance, READY text on screen", "panel 3: FIGHT moment — cinematic spark explosion as fight begins", "panel 4: first attack — character A throws a punch with motion blur", "panel 5: counter attack — character B kicks with impact sparks", "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera", "panel 7: low health moment — health bar flashing red, tension moment", "panel 8: finishing move — slow motion heavy hit, cinematic angle", "panel 9: KO screen — opponent falling back, huge KO text, particles flying" ], "style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}", "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts", "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting", "ui_elements": { "health_bars": "top left and right, detailed, glowing, decreasing across panels", "timer": "center top", "player_names": "top left and right", "round_indicator": "visible", "combo_counter": "appears during hits", "hit_effects": "sparks, flashes, light streaks", "KO_text": "large, bold, center screen in final panel", "READY_FIGHT_text": "arcade-style bold typography" }, "effects": [ "motion blur on attacks", "impact sparks", "energy trails", "camera shake effect", "slow motion feeling in finishing hit", "screen glow during hits" ], "color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}", "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks" } "reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"프롬프트 보기