提示詞/GPT Image 提示詞/提示詞詳細資料圖片提示詞16 位元 RPG 戰鬥畫面第 1 張圖片,共 2 張將參考角色轉換為復古日式 16 位元指令式 RPG 戰鬥場景,包含敵人、像素藝術廢墟與經典 UI 對話框。此提示詞使用了參考圖片立即使用讚30瀏覽1,826收藏9儲存此提示詞或分享給朋友。分享提示詞提示詞複製Using the provided reference image as the character source, transform the character into a 16-bit command RPG battle screen in pixel-art style. Keep the original character’s outfit, long blond hair, general silhouette, and faceless/blurred face treatment, but redraw her as a playable battle sprite standing on the left side in a ready-to-fight pose. Goal: Create a retro Japanese fantasy RPG combat scene, like a Super Famicom / 16-bit era command battle screen. Scene additions: Add an ancient ruined stone arena background with broken arches, columns, moss, vines, scattered machinery, and atmospheric depth. Place exactly 2 enemy monsters on the right side: 1 tall plant/serpent-like mechanical monster with glowing blue orbs, and 1 smaller spider-like mechanical creature with cyan energy rings. UI layout: Add exactly 3 dark navy RPG interface boxes with thin white borders: 1 command menu in the upper left, 1 character status box near the lower center-left, and 1 dialogue box across the bottom. Text: The command menu must contain exactly 4 Japanese options in vertical order: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a triangular cursor pointing to the first option. The status box should show {argument name="character name" default="フミ姐ぇ"}, LV 35, HP 320/320, and MP 150/150. The bottom dialogue box should show {argument name="battle line" default="さっさと片付けるわよ"}. Style constraints: Use crisp 16-bit pixel art, limited color palette, visible pixel edges, side-view RPG composition, no modern UI, no photorealism, no extra characters, no extra menu items, no watermark.展開提示詞