프롬프트/GPT Image 프롬프트/프롬프트 세부 정보이미지 프롬프트8방향 RPG 영웅 스프라이트 시트판타지 젤다 스타일 게임 캐릭터를 위한 일관된 64프레임 픽셀 아트 워킹 스프라이트 시트를 생성합니다.이 프롬프트는 참조 이미지와 함께 사용되었습니다이 프롬프트 사용좋아요3조회367북마크0이 프롬프트를 저장하거나 친구와 공유하세요.프롬프트 공유프롬프트복사Goal: Create a complete 2D pixel-art RPG walking sprite sheet for a Zelda-like game character, ready to cut into animation frames. Canvas: Square white background, clean sprite-sheet presentation, evenly spaced grid with no borders, no labels, no shadows outside the sprites. Use a consistent top-down three-quarter RPG perspective. Layout: Arrange exactly 64 discrete character sprites in an 8 columns by 8 rows grid. Each row is one walking direction and each column is one animation frame. Keep identical scale, centered alignment, and consistent spacing across all cells. Directions and frame count: Include exactly 8 walking directions with 8 frames each: 1 front-facing walking toward camera, 2 front-right diagonal, 3 right side profile, 4 back-right diagonal, 5 back-facing walking away, 6 back-left diagonal, 7 left side profile, 8 front-left diagonal. The character identity, proportions, outfit, hair, face, cape, pouch, boots, and colors must remain consistent in all 64 frames. Animate legs, arms, cape swing, and body bob naturally without changing the character design. Character details: A cute young fantasy adventurer boy named {argument name="character name" default="brown-haired cape adventurer"}, chibi proportions with a large head and small body, tousled {argument name="hair color" default="warm brown"} hair, blue eyes, fair skin, determined neutral expression, teal tunic, brown leather belt with gold buckle, dark trousers, brown boots, small brown satchel pouch at the hip, and a flowing {argument name="cape color" default="brown"} cloak fastened around the shoulders. Outfit style should feel like a classic action-adventure RPG hero. Visual style: High-quality pixel art with crisp edges, hand-painted sprite detail, subtle cel shading, warm fantasy colors, readable silhouette, small-game-character scale, polished indie RPG look. Use a consistent light source and consistent pixel density across every frame. Constraints: Exactly 64 sprites total, exactly 8 rows and 8 columns, no text, no UI, no weapon, no extra characters, no background scenery, no duplicated wrong-facing limbs, no flipped-inconsistent accessories, no changes in head shape or outfit between frames, no cropping.프롬프트 보기