提示词/GPT Image 提示词/提示词详情图片提示词8方向RPG英雄精灵表生成一个一致的64帧像素艺术行走精灵表,适用于类似于《塞尔达传说》的幻想游戏角色。这条提示词使用了参考图片立即使用点赞3浏览367收藏0保存这条提示词,或分享给朋友。分享提示词提示词复制Goal: Create a complete 2D pixel-art RPG walking sprite sheet for a Zelda-like game character, ready to cut into animation frames. Canvas: Square white background, clean sprite-sheet presentation, evenly spaced grid with no borders, no labels, no shadows outside the sprites. Use a consistent top-down three-quarter RPG perspective. Layout: Arrange exactly 64 discrete character sprites in an 8 columns by 8 rows grid. Each row is one walking direction and each column is one animation frame. Keep identical scale, centered alignment, and consistent spacing across all cells. Directions and frame count: Include exactly 8 walking directions with 8 frames each: 1 front-facing walking toward camera, 2 front-right diagonal, 3 right side profile, 4 back-right diagonal, 5 back-facing walking away, 6 back-left diagonal, 7 left side profile, 8 front-left diagonal. The character identity, proportions, outfit, hair, face, cape, pouch, boots, and colors must remain consistent in all 64 frames. Animate legs, arms, cape swing, and body bob naturally without changing the character design. Character details: A cute young fantasy adventurer boy named {argument name="character name" default="brown-haired cape adventurer"}, chibi proportions with a large head and small body, tousled {argument name="hair color" default="warm brown"} hair, blue eyes, fair skin, determined neutral expression, teal tunic, brown leather belt with gold buckle, dark trousers, brown boots, small brown satchel pouch at the hip, and a flowing {argument name="cape color" default="brown"} cloak fastened around the shoulders. Outfit style should feel like a classic action-adventure RPG hero. Visual style: High-quality pixel art with crisp edges, hand-painted sprite detail, subtle cel shading, warm fantasy colors, readable silhouette, small-game-character scale, polished indie RPG look. Use a consistent light source and consistent pixel density across every frame. Constraints: Exactly 64 sprites total, exactly 8 rows and 8 columns, no text, no UI, no weapon, no extra characters, no background scenery, no duplicated wrong-facing limbs, no flipped-inconsistent accessories, no changes in head shape or outfit between frames, no cropping.展开提示词